{"id":558,"date":"2024-12-06T00:12:50","date_gmt":"2024-12-06T00:12:50","guid":{"rendered":"https:\/\/webgurudesign.com\/sitaux\/?page_id=558"},"modified":"2025-01-23T15:33:31","modified_gmt":"2025-01-23T15:33:31","slug":"arabia","status":"publish","type":"page","link":"https:\/\/webgurudesign.com\/sitaux\/arabia\/","title":{"rendered":"Arabia"},"content":{"rendered":"\n\n  <div class=\"banner has-hover\" id=\"banner-773550635\">\n          <div class=\"banner-inner fill\">\n        <div class=\"banner-bg fill\" >\n            <img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/webgurudesign.com\/sitaux\/wp-content\/uploads\/2025\/01\/wp2119242-age-of-empires-hd-wallpapers.jpg\" class=\"bg attachment-original size-original\" alt=\"\" \/>                                    \n                    <\/div>\n\t\t\n        <div class=\"banner-layers container\">\n            <div class=\"fill banner-link\"><\/div>            \n\n   <div id=\"text-box-499469992\" class=\"text-box banner-layer x50 md-x50 lg-x50 y75 md-y75 lg-y50 res-text\">\n                                <div class=\"text-box-content text dark\">\n              \n              <div class=\"text-inner text-center\">\n                  \n\n<h3 class=\"uppercase\">ARABIA GUIDE<\/h3>\n\n              <\/div>\n           <\/div>\n                            \n<style>\n#text-box-499469992 {\n  width: 60%;\n}\n#text-box-499469992 .text-box-content {\n  font-size: 100%;\n}\n<\/style>\n    <\/div>\n \n\n        <\/div>\n      <\/div>\n\n            \n<style>\n#banner-773550635 {\n  padding-top: 99.99%;\n}\n@media (min-width:550px) {\n  #banner-773550635 {\n    padding-top: 361px;\n  }\n}\n@media (min-width:850px) {\n  #banner-773550635 {\n    padding-top: 540px;\n  }\n}\n<\/style>\n  <\/div>\n\n\n\n\t<section class=\"section has-mask mask-arrow\" id=\"section_1162483143\">\n\t\t<div class=\"section-bg fill\" >\n\t\t\t\t\t\t\t\t\t\n\t\t\t\n\t<div class=\"is-border\"\n\t\tstyle=\"border-color:rgb(235, 235, 235);border-width:1px 0px 0px 0px;\">\n\t<\/div>\n\n\t\t<\/div>\n\n\t\t\n\n\t\t<div class=\"section-content relative\">\n\t\t\t\n\n<div class=\"row\"  id=\"row-355992844\">\n\n\n\t<div id=\"col-607573889\" class=\"col small-12 large-12\"  >\n\t\t\t\t<div class=\"col-inner\"  >\n\t\t\t\n\t\t\t\n\n<p><strong>Before reading the guide, make sure to understand these overall rules:<\/strong><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">EVERYTHING written in this guide can be adapted to specific situations. It&#8217;s meant to give you an idea of what to do in most situations, and most strategies are related to my playstyle.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Walling too early can hurt you on Arabia.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you wall, do it QUICKLY. Otherwise, you spend resources and remain exposed.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Adding town centers as protection can be a decent choice, even if it\u2019s not the ideal move in this situation.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The first extra Town center should always be placed on a clean woodline.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">&#8220;Early farms&#8221; are very important for a good Castle Age timing.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Always play for map control.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Assume your opponent is playing perfectly\u2014don\u2019t rely on their mistakes.<\/span><\/li>\n<\/ul>\n<p>\u00a0<\/p>\n<h2><b>EARLY FEUDAL<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">1 or 2 lumber camps? Farm upgrade?<\/span><\/p>\n<h3><b>STEP 1<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Bad Matchup:<\/b>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Much Slower Civ:<\/b><span style=\"font-weight: 400;\"> 1 Lumbercamp, no farm upgrade<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Same Speed (or a bit slower):<\/b><span style=\"font-weight: 400;\"> 1 Lumbercamp, no farm upgrade<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Faster Civ:<\/b><span style=\"font-weight: 400;\"> 1 Lumbercamp, no farm upgrade<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Even Matchup:<\/b>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Much Slower Civ:<\/b><span style=\"font-weight: 400;\"> 1 Lumbercamp, no farm upgrade<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Same Speed (or a bit slower):<\/b><span style=\"font-weight: 400;\"> 2 Lumber Camps, horse collar if good map and slow openings<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Faster Civ:<\/b><span style=\"font-weight: 400;\"> 2 Lumber Camps, horse collar if extra resources (not necessary), put yourself ahead in eco with small aggression<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Good Matchup:<\/b>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Much Slower Civ:<\/b><span style=\"font-weight: 400;\"> 1 Lumbercamp, no farm upgrade<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Same Speed (or a bit slower):<\/b><span style=\"font-weight: 400;\"> 2 Lumbercamps, horse collar if good map and slow openings<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Faster Civ:<\/b><span style=\"font-weight: 400;\"> 2 Lumbercamps, horse collar if extra resources (not necessary), put yourself ahead in eco with small aggression<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><b>STEP 2<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Big Forest:<\/b><span style=\"font-weight: 400;\"> 1 Lumbercamp (almost always)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Small Forest:<\/b><span style=\"font-weight: 400;\"> 2 Lumbercamps if matchup allows it<\/span><\/li>\n<\/ul>\n<h3><b>WHAT STRATEGY?<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Slower Civ:<\/b>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">19 population with a mill, play mirror or <a href=\"https:\/\/webgurudesign.com\/sitaux\/skirms-and-spear-defence\/\" target=\"_blank\" rel=\"noopener\">make <\/a><\/span><i><span style=\"font-weight: 400;\">spear + skirmisher<\/span><\/i><span style=\"font-weight: 400;\"> if the map is good.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">If against <\/span><i><span style=\"font-weight: 400;\">MAA\/militias\/range<\/span><\/i><span style=\"font-weight: 400;\"> opening \u2192 1 range play.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">If against<a href=\"https:\/\/webgurudesign.com\/sitaux\/scout-rush\/\" target=\"_blank\" rel=\"noopener\"> scouts<\/a> \u2192 go <\/span><i><span style=\"font-weight: 400;\">scouts<\/span><\/i><span style=\"font-weight: 400;\"> yourself.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Same Speed + Bad Matchup:<\/b>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><i><span style=\"font-weight: 400;\"><a href=\"https:\/\/webgurudesign.com\/sitaux\/french-rush\/\" target=\"_blank\" rel=\"noopener\">French Drush<\/a>\/<a href=\"https:\/\/webgurudesign.com\/sitaux\/scout-rush\/\" target=\"_blank\" rel=\"noopener\">Scouts<\/a>\/<a href=\"https:\/\/webgurudesign.com\/sitaux\/archer-rush\/\" target=\"_blank\" rel=\"noopener\">Archers<\/a><\/span><\/i><span style=\"font-weight: 400;\"> with aggressive follow-up.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Same Speed + Even\/Good Matchup:<\/b>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Any opening with a good eco<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">If against <\/span><i><span style=\"font-weight: 400;\">MAA<\/span><\/i><span style=\"font-weight: 400;\">\/<\/span><i><span style=\"font-weight: 400;\">militias<\/span><\/i><span style=\"font-weight: 400;\">\/<\/span><i><span style=\"font-weight: 400;\">range opening<\/span><\/i><span style=\"font-weight: 400;\"> \u2192 1 range play.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Faster Civ:<\/b>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><a href=\"https:\/\/webgurudesign.com\/sitaux\/french-rush\/\" target=\"_blank\" rel=\"noopener\"><i><span style=\"font-weight: 400;\">French Drush<\/span><\/i><\/a><span style=\"font-weight: 400;\"> or Fast <\/span><a href=\"https:\/\/webgurudesign.com\/sitaux\/scout-rush\/\" target=\"_blank\" rel=\"noopener\"><i><span style=\"font-weight: 400;\">Scouts<\/span><\/i><\/a><span style=\"font-weight: 400;\"> (if the map is open).<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><b>Examples:<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Mongols vs Celts:<\/b><span style=\"font-weight: 400;\"> Faster civ and good matchup. Forests are big. 18 population French Drush with 1 Lumbercamp and farm upgrade.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Byzantines vs Bohemians:<\/b><span style=\"font-weight: 400;\"> Same speed, good matchup. Forests are small. Mirror play with 2 Lumbercamps (farm up if it\u2019s a very slow game).<\/span><\/li>\n<\/ul>\n<h3><b>CIV EXAMPLES<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Slow Civs:<\/b>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><i><span style=\"font-weight: 400;\">Malay<\/span><\/i><span style=\"font-weight: 400;\">, <\/span><i><span style=\"font-weight: 400;\">Burgundians<\/span><\/i><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Neutral Civs:<\/b>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><i><span style=\"font-weight: 400;\">Byzantines, Saracens, Turks, Teutons, Spanish<\/span><\/i><span style=\"font-weight: 400;\">\u2026<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Quick Civs:<\/b>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><i><span style=\"font-weight: 400;\">Mongols, Ethiopians, Georgians, Japanese, Gurjaras<\/span><\/i><span style=\"font-weight: 400;\">..<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">If a civ is a bit slower, consider it as equal. For example: <\/span><i><span style=\"font-weight: 400;\">Teuton<\/span><\/i><span style=\"font-weight: 400;\">s vs <\/span><i><span style=\"font-weight: 400;\">Hindustanis<\/span><\/i><span style=\"font-weight: 400;\"> (Hindu bonuses are slightly better in early Feudal).<\/span><\/p>\n<h3><b>Explanation:<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you have a slow civ, you need to survive the early game, so don\u2019t be greedy.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you have a civ of equal speed in early Feudal, aim to get ahead in eco if the matchup is at least decent. If the matchup is bad, you\u2019ll need to be aggressive to stay in the game.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you have a fast civ, use your bonuses in early Feudal to either aggressively pressure your opponent or put yourself in a strong economic position, depending on the matchup.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">It\u2019s important to note that these strategies can be adapted based on what your opponent does. For example, if your opponent is Mongols and they go greedy with early walls, you can consider their civ neutral.<\/span><\/p>\n<h3><b>Should I trade scout HP or not?<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Faster Civ:<\/b><span style=\"font-weight: 400;\"> No. The scout is more useful if you can play aggressively.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Slower Civ:<\/b><span style=\"font-weight: 400;\"> Yes. It makes the aggression from your opponent less threatening.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Going <\/b><b><i>Archers<\/i><\/b><b>:<\/b><span style=\"font-weight: 400;\"> No. The scout will be useful against skirmishers and for gathering information.<\/span><\/li>\n<\/ul>\n<h3><b>What if we traded scout HP anyway?<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">If you trade scout HP, a <\/span><a href=\"https:\/\/webgurudesign.com\/sitaux\/skirms-and-spear-defence\/\" target=\"_blank\" rel=\"noopener\"><b><i>skirmisher opening<\/i><\/b><\/a><span style=\"font-weight: 400;\"> becomes a possibility!<\/span><\/p>\n<p>\u00a0<\/p>\n<h2><b>Mid feudal:\u00a0<\/b><\/h2>\n<h3><b>More Farms or Blacksmith?<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Blacksmith needs to be done before the first fight, so:<\/b>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Playing defensive (fast range):<\/b><span style=\"font-weight: 400;\"> Farms until the opponent goes forward with an army.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Playing <\/b><a href=\"https:\/\/webgurudesign.com\/sitaux\/french-rush\/\" target=\"_blank\" rel=\"noopener\"><b><i>French Drush<\/i><\/b><\/a><b> aggro:<\/b><span style=\"font-weight: 400;\"> 3 farms, then blacksmith.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Playing <\/b><a href=\"https:\/\/webgurudesign.com\/sitaux\/french-rush\/\" target=\"_blank\" rel=\"noopener\"><b><i>French Drush<\/i><\/b><\/a><b> eco:<\/b><span style=\"font-weight: 400;\"> Farms until the opponent stops chasing the militias.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Playing <\/b><a href=\"https:\/\/webgurudesign.com\/sitaux\/scout-rush\/\" target=\"_blank\" rel=\"noopener\"><b><i>Scouts<\/i><\/b><\/a><b>:<\/b><span style=\"font-weight: 400;\"> Blacksmith later.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><b>Going Forward with Army or Not?<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Better eco opening:<\/b><span style=\"font-weight: 400;\"> Scout stays in front of the opponent&#8217;s military building and matches his army.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Aggro opening:<\/b><span style=\"font-weight: 400;\"> Go forward early with the army to deal damage.<\/span><\/li>\n<\/ul>\n<h3><b>Army Transition or Not?<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>For Range vs Range Opening:<\/b>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Better cav civ in Castle Age:<\/b><span style=\"font-weight: 400;\"> Try to force a skirmisher war. (Better cav civ = Bloodlines? Camels?)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Worst cav civ in Castle Age:<\/b><span style=\"font-weight: 400;\"> Scout transition if facing skirmishers (we don\u2019t want his skirmishers to reach Castle Age).<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>For Scouts vs range Opening:<\/b>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Against a bad cav civ:<\/b><span style=\"font-weight: 400;\"> Skirmisher transition (almost always).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Open map:<\/b><span style=\"font-weight: 400;\"> Skirmisher transition (always needed).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Close map:<\/b><span style=\"font-weight: 400;\"> Transition or not (not needed if the plan is to go knights).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Against a bad cav civ on a close map:<\/b><span style=\"font-weight: 400;\"> Skirmisher transition.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>For Scouts vs Scouts Opening:<\/b>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Open map (even matchup):<\/b><span style=\"font-weight: 400;\"> Archer + spear transition.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Close map (even matchup):<\/b><span style=\"font-weight: 400;\"> No transition or a few late archers<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Worst cav matchup (monks\/camels\/eco):<\/b><span style=\"font-weight: 400;\"> Archer + spear transition.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Important rule for any quick transition: 5-6 on berries and 3 farms are needed before the other production building<\/span><\/p>\n<p>\u00a0<\/p>\n<h2><b>Castle age:\u00a0<\/b><\/h2>\n<h3><b>What units do I make?<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\"><strong>Against pure cav:<\/strong> Cavalry archers are very strong, along with town centers and some monks (if there are no cavalry archers from the opponent).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\"><strong>Against pure archers:<\/strong> Skirmishers.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\"><strong>Against pure skirmishers:<\/strong> Light cavalry and knights (they usually add monks, so light cavalry is needed).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\"><strong>Against a boom:<\/strong> Use the main unit from your civ.<\/span><\/li>\n<\/ul>\n<h2><b>What&#8217;s the Plan?<\/b><\/h2>\n<h3><b>STEP 1: GET THE MAP CONTROL!!!<\/b><\/h3>\n<ul>\n<li aria-level=\"1\">\n<h3><b>Ahead in Eco:<\/b><\/h3>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">You will then have less army.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">DON\u2019T push your advantage.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Convert the eco lead into army as fast as possible\u2014don\u2019t be greedy with eco (idle town centers to produce more if needed).<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li aria-level=\"1\">\n<h3><b>Ahead in Army:<\/b><\/h3>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">You will then have less eco.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">DON\u2019T push your advantage.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Produce enough to keep map control all game while adding eco.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><b>STEP 2: HOW TO USE THIS MAP CONTROL?<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Disturb Opponent:<\/strong><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Disturbing your opponent a bit should help make you even in eco.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Control a Hill in Front of Opponent\u2019s Base:<\/strong><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">This will force reactions and mistakes from your opponent.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Secure this Position (workshop if needed and mini-push):<\/strong><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Pressure and make sure you keep control. Do what&#8217;s necessary to secure the position.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Place a Castle Here and Go Imp\/Full Castle Age Push:<\/strong><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">If you can kill in Castle Age, go for it. If not, go Imperial Age for trebuchets.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Take Relics:<\/strong><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Relics are easy to take when the opponent is defending.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Make Outposts on the Map:<\/strong><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">We want to see his base expansion.<\/span><\/li>\n<\/ul>\n<h3><b>Should I Go 3 or 4 TCs in Late Castle Age?<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">In Imperial Age, I\u2019m going to play:<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\"><strong>Food units:<\/strong> 4 TCs<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\"><strong>Wood\/Gold units<\/strong>: 3 TCs<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><b>How to Secure a Game I&#8217;m Winning?<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">REALLY important to keep map control to prevent your opponent from making an all-in push.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Always think about what unit could kill you soon and prepare countermeasures.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Melee units are better if you have the possibility (they have less potential to be out microed).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Be the one pressuring your opponent.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Take stone for a safe castle.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Prepare a defensive workshop on a hill you don&#8217;t want your opponent to control.<\/span><\/li>\n<\/ul>\n<p>\u00a0<\/p>\n<h2><b>Imperial age<\/b><\/h2>\n<h3><b>What are my goals?<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Reach 200 population as quickly as possible (aim for it).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Build as many farms as you can.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Construct as many production buildings as possible.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Secure your base against raids.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Control important hills on the map (especially those near other resources).<\/span><\/li>\n<\/ul>\n<h3><b>How Do I Win a Treb War?<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Get HP upgrades for buildings:<\/b><b><br \/><\/b><span style=\"font-weight: 400;\">Get them as soon as possible, even while on the way to Imperial Age.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Get BBC if possible:<\/b><b><br \/><\/b><span style=\"font-weight: 400;\">Research Chemistry instantly if your civilization has access to BBC.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Play melee units:<\/b><b><br \/><\/b><span style=\"font-weight: 400;\">Melee units can snipe siege units and also raid while the opponent has to protect their trebuchets.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Use hills:<\/b><b><br \/><\/b><span style=\"font-weight: 400;\">Even a 1-tile hill can help, especially for castles and trebuchets.<\/span><\/li>\n<\/ul>\n<h3><b>Should My Trebs Focus His Trebs or the Castle?<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\">\n<h3><b>Better army at this moment:<\/b><\/h3>\n<p><span style=\"font-weight: 400;\"><strong>Focus on the castle.<\/strong> If his castle goes down, you can win the game instantly.<\/span><\/p>\n<\/li>\n<li>\n<h3><b>Worst army at this moment:<\/b><\/h3>\n<p><span style=\"font-weight: 400;\"><strong>Focus on the trebuchets.<\/strong> Save your castle, or the opponent&#8217;s army will snowball.<\/span><\/p>\n<\/li>\n<\/ul>\n\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\n\t\n\n<\/div>\n\n\t\t<\/div>\n\n\t\t\n<style>\n#section_1162483143 {\n  padding-top: 60px;\n  padding-bottom: 60px;\n  min-height: 300px;\n  background-color: rgb(255, 255, 255);\n}\n<\/style>\n\t<\/section>\n\t\n\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-transparent-header.php","meta":{"footnotes":""},"class_list":["post-558","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/webgurudesign.com\/sitaux\/wp-json\/wp\/v2\/pages\/558"}],"collection":[{"href":"https:\/\/webgurudesign.com\/sitaux\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/webgurudesign.com\/sitaux\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/webgurudesign.com\/sitaux\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/webgurudesign.com\/sitaux\/wp-json\/wp\/v2\/comments?post=558"}],"version-history":[{"count":8,"href":"https:\/\/webgurudesign.com\/sitaux\/wp-json\/wp\/v2\/pages\/558\/revisions"}],"predecessor-version":[{"id":860,"href":"https:\/\/webgurudesign.com\/sitaux\/wp-json\/wp\/v2\/pages\/558\/revisions\/860"}],"wp:attachment":[{"href":"https:\/\/webgurudesign.com\/sitaux\/wp-json\/wp\/v2\/media?parent=558"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}